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Question by luckyblockgamer12 · Mar 25, 2018 at 04:39 AM · uifadeoutfadeinfade out

How to fade in and out a image in a loop?,How do I fade in and out image on a loop?

So I am trying to fade an image in and out over and over again when the image is enabled it will keep fading in and out. When disabled it will stop. I am fairly new to unity and c# so I am having trouble navigating this.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class UIFadeInAndOut : MonoBehaviour {

 public CanvasGroup uiElement;
 public Image img;

 private void Start()
 {
     img = uiElement.GetComponent<Image>();
 }

 private void Update()
 {
     if(img.color.a == 1)
     {
         for (float i = 1; i >= 0; i -= Time.deltaTime)
         {
             img.color = new Color(1, 1, 1, i);
         }

     }else if(img.color.a == 0)
     {
         for (float i = 0; i <= 1; i += Time.deltaTime)
         {
             img.color = new Color(1, 1, 1, i);
             
         }

     }
 }

},So I am trying to make one of my objects fade in and out over and over again until my image is disabled. And after I enable the image it starts to fade in and out again.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class UIFadeInAndOut : MonoBehaviour {

 public CanvasGroup uiElement;
 public Image img;

 private void Start()
 {
     img = uiElement.GetComponent<Image>();
 }

 private void Update()
 {
     if(img.color.a == 1)
     {
         for (float i = 1; i >= 0; i -= Time.deltaTime)
         {
             img.color = new Color(1, 1, 1, i);
         }

     }else if(img.color.a == 0)
     {
         for (float i = 0; i <= 1; i += Time.deltaTime)
         {
             img.color = new Color(1, 1, 1, i);
             
         }

     }
 }

}

this is what i wrote but it doesn't work.

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