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Iskinematic

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All Questions

  • Unanswered Questions
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EarthHobbit commented

How to get collision point when using onTriggerEnter

Jan 28, '22 collision·rigidbody·collider·trigger·iskinematic

5 Replies

11 Votes

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phil420 commented

Script to "apply & cancel debuff" effect only restores one value

Dec 17, '21 in Help Room

2 Replies

0 Votes

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wyatts commented

How to re-center a Rigidbody isKinematic object after adding force to it?

Jul 10, '21 physics·rigidbody·addforce·iskinematic

2 Replies

0 Votes

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botboi360 answered

my character is falling through the floor

Nov 27, '20 collision·iskinematic

2 Replies

0 Votes

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markbmanx asked

(SOLVED) Object "pulls" other objects unintentionally

Sep 6, '20 in Help Room

0 Replies

0 Votes

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xxmariofer commented

Is there any way to disable the reaction forces applied on a rigid body when it collides with another moving rigid body?

Aug 5, '20 rigidbody2d·iskinematic

2 Replies

0 Votes

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Miladsob published

RigidBody vs Collider

Jul 20, '20 rigidbody·collider·iskinematic

5 Replies

16 Votes

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Guynelk answered

OnTriggerEnter and Exit triggering simultaneously constantly

Feb 12, '20 colliders·triggers·iskinematic

3 Replies

0 Votes

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samra2494 answered

How to disable Rigidbody component completely

Mar 7, '19 rigidbody·performance·disable·ragdoll·iskinematic

6 Replies

2 Votes

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Webslchan answered

Objects interfering with eachother? Closed

Mar 27, '18 in Help Room

1 Reply

0 Votes

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hrishihawk answered

Why object is changed its position when isKinematic is true?

Feb 20, '18 position·iskinematic

1 Reply

0 Votes

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sisse008 commented

IsKinematic = false doesnt work.

Jan 8, '18 in Help Room

1 Reply

0 Votes

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davsalisbury asked

Can 2 colliders with IsKinematic rigidbodies trigger?

Nov 28, '17 collider·trigger·iskinematic

0 Replies

0 Votes

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sunrisepulp asked

IsKinematic resets my Vector3 Closed

Oct 30, '17 in Help Room

0 Replies

0 Votes

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nicopucho answered

Script not working after changing isKinematic Closed

Sep 23, '17 physics·rigidbody·iskinematic·wakeup

1 Reply

0 Votes

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Hamilcar-games asked

how to check for collison with a navmeshagent

Aug 26, '17 collision·rigidbody·collider·navmeshagent·iskinematic

0 Replies

0 Votes

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VirtuallyHealthy commented

Object spawning in wrong place and changes to 'Is kinematic' and 'use gravity' not affecting object (VR)

Jul 9, '17 rigidbody·position·vr·spawn·iskinematic

1 Reply

0 Votes

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Orami answered

rigid body isKinematic not triggering as expected?

Jun 21, '17 rigidbody·ontriggerenter·oncollisionenter·iskinematic

2 Replies

0 Votes

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bluemetal answered

stop the objects for a while

May 29, '17 in Help Room

2 Replies

0 Votes

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phxvyper edited

Pong: Paddle rigidbody, handling collision

Mar 24, '17 c#·rigidbody·iskinematic

1 Reply

0 Votes

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AOBrien asked

How can I drop an object at will?

Mar 23, '17 in Help Room

0 Replies

0 Votes

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Lolerooz published

Cant exit IsKinematic

Dec 29, '16 in Help Room

0 Replies

0 Votes

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Imankit edited

OnCollisionEnter not being called despite objects colliding and moving

Nov 8, '16 collider·oncollisionenter·collisiondetection·iskinematic

1 Reply

0 Votes

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BadSeedProductions commented

Disabling isKinematic on a hinge joint at runtime - keeping motion to axis

Oct 13, '16 physics·rigidbody·runtime·hingejoint·iskinematic

0 Replies

0 Votes

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uglymug answered

Changing parent at run-time and setting isKinematic=true

Sep 18, '16 in Help Room

1 Reply

0 Votes

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blodhblaka58 published

Ragdoll IsKinetic doesn't work Closed

Aug 30, '16 ragdoll·iskinematic

0 Replies

0 Votes

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moosefetcher asked

Unity's collision system VS designing my own basic collision system

Jul 24, '16 rigidbody·colliders·collision detection·iskinematic

0 Replies

0 Votes

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SpaceManDan commented

Switching from isKinematic using a ragdoll. Ragdoll does not receive impact.

Jun 29, '16 in Help Room

1 Reply

0 Votes

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S0wbear commented

Problen with collision events when changing rigidbody to iskinematic Closed

Feb 3, '16 in Help Room

0 Replies

0 Votes

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MelvMay answered

Box 2d moving left and right only

Oct 29, '15 in Help Room

1 Reply

0 Votes

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Related Topics

rigidbody collider physics collision kinematic c# ragdoll rigidbody2d trigger collision detection ontriggerenter istrigger gravity oncollisionenter animation navmeshagent position 2d array component colliders physics2d error collide collisions


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