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Question by Dorthonion · Jun 28, 2017 at 10:59 AM · collisioncollider2dcompound collider

Compound collision!

Hi,

I'm pretty new to Unity. I have a stick man (Bartholomew) I want to use as a player. He's composed of a circle and five rectangles. The rectangles all have colliders and rigidbodies attached, as does the circle. Bartholomew himself (the parent object) just has a rigidbody (to stop him collapsing).

When I drop him from a height onto a kinematic square with a collider and rigidbody, he just falls through.

What do I need to change to get the collisions to work? One thing I have tried is making the child objects dynamic, which makes the collision register but then Bart collapses when he lands.

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Answer by Dorthonion · Jun 28, 2017 at 11:15 AM

I have also tried enabling 'Use Full Kinematic Contacts' for each child object and it doesn't help.

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