Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by bpears · Jan 16, 2016 at 05:27 PM · mesh colliderbox collidercompound collider

At what point is a mesh collider equally as performant a compound collider?

Lets says using 1500 Box colliders VS using a 20K Mesh Collider? Surely at somepoint the calculations of each of the box colliders should outweigh a mesh collider of equal verts even though it is more complex?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Fattie · Jan 16, 2016 at 05:50 PM

You don't use mesh colliders, ever.

About the only time they are used is on ground surfaces.

Purely in theory regarding your question, the answer would, utterly, depend on the actual layout of the situation. (For example if you have (for no reason) a zillion tiny box colliders sitting very near some point, and the only other object is a distance away, PhysX will just instantly occlude them away on that frame, with almost no processing power, you know?) Also, static colliders are quite different from moving ones.

Also just a thought regarding your example "1500 colliders", I'm not sure a scene will run if there are 1500 "real" colliders - let's say, 1500 balls all bouncing around in a marble game - in a scene .. is that just way too many? (Never tried it!)

Anyway, there is never a case in a video game where you need more than a few (say, 4 or 5) box colliders to "make" an object. A car is two boxes, a robot arm that is swinging around might be three, a dog might be two or three - that's it.

I appreciate your question is theoretical, but the only way to know would be to test it; Unity's profiling tools will instantly give an answer just by looking down at that panel. Again, the layout in question would be entirely the deciding matter.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image OutCyder · Aug 29, 2018 at 06:22 PM 0
Share

You don't use mesh collider? I disagree. How would you solve this? Also: I worked in the videogame industry, and they were ALREADY using collision meshes 10 years ago... so you actually DO use collision meshes... very simple ones, but you absolutely can, it's normal practice for complex objects.

[1]: /storage/temp/123592-runner-complex-collision.png

runner-complex-collision.png (296.0 kB)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Concave Mesh Collider allows intersection with the side of shared triangles 0 Answers

Problem with collision 2 Answers

Collider For Triangular Object 1 Answer

Mesh Collider dosen't work 0 Answers

How to properly design mesh collider for level in Blender 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges