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Question by KitingMechanics · Oct 15, 2020 at 10:36 AM · timerprecisioncooldown

Very Very Precise Timer ?

How can a I make a very precise Timer? Right now I use This:

   void Update()
     {
 
         if (timer > 0f)
         {
             timer -= Time.deltaTime;
         }

 
         //Yup its reloaded
         if (timer <= 0f && reloaded == false)
         {
             reloaded = true;
             reload.value = reloaded;
             timer = 0;
         }
    }

I use it to track the cooldown between attacks. It varies by 0.01f to 0.05f and I can feel it when attacking. How can I get something precise and efficient ? Coroutines? InvokeRepeating? StopWatch? That's all I heard can't decide what suits best to track cooldowns. How do games like dota or league do it? Cheers

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