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Question by Oliver08 · Sep 11, 2018 at 07:39 PM · c#arrayfps

C# Set Current Array GameObject to Active

Hey, i am making a FPS and am currently working on a weapon switching and pickup system. I have a list of gameobjects (my weapons) but i am not sure how to set only the current weapon to active, does anybody know the solution? My current switching system also seems too complex and i am wondering if there is a better way to do this? :) Thanks in advance

Here is part of my code: public List weapons; public int maxWeapons = 2; public GameObject currentWeapon; public int arrayPos = 0;

 private void Start()
 {
     
 }

 private void Update()
 {
     //currentWeapon.SetActive(true);

     if ((Input.GetAxis("Mouse ScrollWheel") > 0f))
     {
         Debug.Log(weapons[arrayPos]); //Prints current value to console.
         if (arrayPos >= weapons.Count - 1)
         {
             arrayPos = 0;
         }
         else
         {
             arrayPos += 1;
         }
     }
     if ((Input.GetAxis("Mouse ScrollWheel") < 0f))
     {
         Debug.Log(weapons[arrayPos]); //Prints current value to console.
         if (arrayPos <= 0)
         {
             arrayPos = 1;
         }
         else
         {
             arrayPos -= 1;
         }
     }
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avatar image TreyH · Sep 11, 2018 at 07:57 PM 0
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This question and code block look familiar, did you post a similar question previously?

avatar image Oliver08 TreyH · Sep 11, 2018 at 08:04 PM 0
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I think i posted one last night, but when i went to look for it today, I was unable to find the question anywhere. I checked my personal 'questions' section and it was not there :(

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Answer by Zarenityx · Sep 11, 2018 at 08:32 PM

This isn't really too complex to be honest. One way you could shorten it is to:

 //To change based on scroll input
 arraypos = Mathf.RoundToInt(Input.GetAxis("Mouse ScrollWheel");
 
 //To loop from 0 to weapons.Count
 arraypos %= weapons.Count;

If you want to fire some event when you take a weapon out or put it away, this could be done quickly as:

 int scroll;
 
 void Update(){
      scroll = Mathf.RoundToInt(Input.GetAxis("Mouse ScrollWheel"));
      if(scroll != 0){
           UnequipEvent();
 
           arrayPos = (arrayPos+scroll)%weapons.Count;
 
           EquipEvent();
      }
 }

The advantage of these methods is not only more compact code but also the fact that Input.GetAxis only gets evaluated once per frame, saving another lookup. The modulo operator is also slightly faster than using if statements, although that isn't a speedup you will probably notice.

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avatar image Oliver08 · Sep 11, 2018 at 08:41 PM 0
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Thank You! :)

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