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Question by Axelarate · Jan 22, 2016 at 01:01 PM · animationspritesscaling

How to achieve Sprite Auto-Scaling during animations?

Hello people!
I'm quite new to unity so please bear with me xD, and my english ain't that good anymore.

My problem is the scaling in animations for sprites. In previous Unity versions i just had to drag my sprites in the animation view and just play them, Unity would rescale them correctly without me doing anything about it. Now it leaves the animations in regular scale while my objects are upscaled 6 times, i know its inefficient and i will rescale all the objects to regular sizes later in my project, but for just the demo i don't really have the time to correct all the sizes and scales of every single sprite i have. Is this function that was in the previous versions disabled or is there any way for me to upscale the animations? So far i haven't found anything helpful on this part, but to be honest i haven't had that much time to search for it ether. Any link even for tutorials or whatnot would be helpful x)

Thank you for your time in advance!
John

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avatar image Axelarate · Jan 21, 2016 at 02:45 PM 0
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Even manual scaling would work, just to pointing out where to start would be awesome! x)

avatar image Axelarate · Jan 27, 2016 at 04:25 PM 0
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Well for now i'm just doing manual scaling, but the problem with it is that the collider range increases with it, is there really no autoscale anymore in animatons?

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