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Question by error031 · Mar 29, 2014 at 06:55 PM · collid

Overlapping textures while colliding

I have problem when player push box his texture ovrlap with the texture of the box. I have made colliders little bigger than the objects, but this still happens. Is there any way to fix this? Here is the picture: alt text

unity.jpg (34.8 kB)
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avatar image getyour411 · Mar 29, 2014 at 07:05 PM 0
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Can you take this same screenshot in Scene mode where the green collider boxes and such are visible?

avatar image robcbryant · Mar 29, 2014 at 07:11 PM 0
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In case you need to know how to do that: push the box while the game is running and hit the 'pause' button to pause the active scene and then switch to scene mode. This definitely looks like a collider issue--not a texture issue. Are you using a CharacterController to control the ghost or using a rigid body? Working with collisions like this--you really need to use a CharacterController--it's more robust. Trying to detect collisions with rigid bodies can be difficult when they are moving and often the collision isn't detected until after the collider has already 'collided' -- there are work-arounds to fix this--but please just use a Character Controller if you aren't.

avatar image error031 · Mar 29, 2014 at 07:20 PM 0
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I am not using character controller, because i dont know how properly to adjust it to 2D game, so I am working with rigid bodies. But thanks for advices, do you have any good tutorial about CharacterController for 2D games. Here is picture from scene:

alt text

unity.jpg (35.2 kB)

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Answer by error031 · May 20, 2014 at 11:12 PM

The problem was using transform.translate for moving, instead using rigidbody and Add force. Hope it will help somebody...

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