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change first person controller collider to cube
Hi,
i'm making a skateboarding game but i have a problem with my first person controller
I want to use it as a third person controller to ride around , this works great . I placed a 3d model of a skater as a child of my controller and setted the camera so you have third person view but when you ride against a wall or something , my model moves into the wall until the position of my controller , that's because it's a capsule . But can i change that capsule to a box so when i collide with the wall or another game obj , my first person controller collides my whole 3d model ?? i have tried setting a box collider on it but it doesn't work
hope you understand what i mean because my english isn't so good Thx.
Third person controller is a component and can be placed on pretty much any GameObject.
You shouldnt post questions as answers...especially on someone elses thread.
Answer by getyour411 · Feb 01, 2014 at 08:53 PM
No, you cannot change the default CharacterController collider shape.
and is there a manner to make one by yourself , so you can change the collider shape maybe in the script or something
Answer by tperry1x · Nov 20, 2015 at 06:03 PM
What, you mean like this here?
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