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Question by CristiBala24 · Nov 18, 2017 at 08:46 PM · movement2d-platformerrigidbody2dcollider2d

Jittery movement when colliding with a wall 2D.

So I am creating a 2D platformer in unity and the problem is that when i collide with something the player shakes like crazy.Here is the movement code:

if (Input.GetKey (KeyCode.D)) { transform.position += Vector3.left speed Time.deltaTime; playerSprite.flipX = false; gunSpawn.transform.localPosition = new Vector2 (0.177f, 0.0334f); anim.SetBool ("isWalking", true); } else anim.SetBool ("isWalking", false); if (Input.GetKey (KeyCode.A)) { transform.position += Vector3.left speed Time.deltaTime; playerSprite.flipX = true; gunSpawn.transform.localPosition = new Vector2 (-0.177f, 0.0334f); anim.SetBool ("isWalking", true);

I kinda know what the problem is but idk how to implement it with Physics2D.Raycast . I would like it to be with Physics2D and not with velocity if possible. Thank you!

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