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Deactivate/activate objects depending on player position
I'm creating a big VR environment with a lot of objects in the scene, and my phone is not able to handle them. I think it would be great to control the activation/deactivation of the objects with a script, depending on the player x position: i.e. when x is < 20 deactivate the firsts 15 objects in the scene, and recreate them when x is > 20. How should I do?
Answer by gonzalitosk8 · Feb 10, 2020 at 12:19 AM
What is the function you want?
Did you try using occlusion culling?
Answer by Trumped · Feb 10, 2020 at 03:02 AM
https://docs.unity3d.com/Manual/OcclusionCulling.html
This is a guide on setting up occlusion Culling, this will improve proformance, using batching / color atlases, checking recommended quality settings for mobile and using audio correctly can greatly improve proformance on mobiles.
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