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This question was closed Sep 11, 2018 at 04:25 PM by hernandosalom for the following reason:

The question is answered, right answer was accepted

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Question by hernandosalom · Sep 10, 2018 at 09:50 PM · collider2dcollision2dcollider 2d

Problem with collider2D crosses other collider2d

I'm using a collider2D for my character and another collider2D for the floor and everything works perfect, but when my character falls from a great height, the character's collider2D crosses part of the floor collider2D. Do you have any ideas? ? Why did this happened? How to solve it? Please help

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Answer by tormentoarmagedoom · Sep 10, 2018 at 10:43 PM

Good day.

Most probably will be solved by, In the rigidbody component, at the inspector, select Collision detection to Continue.

Bye!

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avatar image hernandosalom · Sep 10, 2018 at 11:01 PM 0
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It seems that the problem was solved that way, thanks for your help

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