- Home /
This question was
closed Sep 11, 2018 at 04:25 PM by
hernandosalom for the following reason:
The question is answered, right answer was accepted
Question by
hernandosalom · Sep 10, 2018 at 09:50 PM ·
collider2dcollision2dcollider 2d
Problem with collider2D crosses other collider2d
I'm using a collider2D for my character and another collider2D for the floor and everything works perfect, but when my character falls from a great height, the character's collider2D crosses part of the floor collider2D. Do you have any ideas? ? Why did this happened? How to solve it? Please help
Comment
Answer by tormentoarmagedoom · Sep 10, 2018 at 10:43 PM
Good day.
Most probably will be solved by, In the rigidbody component, at the inspector, select Collision detection to Continue.
Bye!
It seems that the problem was solved that way, thanks for your help