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Question by Raes93 · Nov 15, 2020 at 11:29 AM · scripting problemdata storagetoolscardstructure

Card Game Structure

Hi guys! Right now I'm trying to code a card editor for a personal card game, here's my question:alt text

As you can see in the picture my cards are Scriptable Objects with all the card data in it. The main goal is having a modular tool that allows design to add any effect coded to any card and set the effect values. Basically i need to access to any value of the effect and I want to be shown in this inspector tab (I probably will code a custom inspector for this). Right now the effect is just an enum value, and here's the main question: What structure you recommend to use for this Effect thing? (Each effect right now has an int value, a target, a trigger condition, and his particular effect - Block, Damage-Heal-)

Thx a lot for the help!

image-2020-11-15-121957.png (13.8 kB)
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