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sky perseus · Feb 28, 2014 at 06:58 PM ·
hinge jointrigidbody 2d
Calculate RPM on 2D Rigidbody has maximum angular velocity
I'm using Hingle Joint 2D to simulate 2D Wheel, and want to calculate the RPM of the wheel based on it's angular velocity. But it seems that there is a maximum value of angular velocity (4500 degrees a second). I know that we can overwrite on the 3D Rigid body but, is there any way I can overwrite this on 2D Rigid body or calculate the real RPM?
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