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This question was closed Jan 06, 2014 at 01:52 AM by benandlucy for the following reason:

Problem is not reproducible or outdated

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Question by benandlucy · Jan 04, 2014 at 12:00 AM · 2dvelocityrigidbody 2d

Velocity in rigidbody2d is not doing anything.

I'm trying to make my jump when the W key is pressed. I'm going to achieve this with the rigidbody2D.velocity route since the game is 2D. Here's my code.

 //jumping
     if(canJump == true){
     rigidbody2D.velocity.y =10;
     Debug.Log("This shows up");
     
 
     }
     }
     
     
     
      function OnCollisionStay2D(coll: Collision2D) {
          
          if(coll.gameObject.tag == "Terrain" && Input.GetKeyDown(KeyCode.W)){
      canJump = true;
          
      
      }
      else{
          canJump = false;
      }
      }
     


Anyways, when I press W, the debug log string shows up, but the rigidbody.velocity = 10 is not seeming to have an effect. What is wrong? Thank you!

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avatar image benandlucy · Jan 04, 2014 at 06:13 PM 0
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Does nobody know?

avatar image gbstack · Jan 25, 2014 at 10:07 AM 0
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$$anonymous$$aybe you added RigidBody component ins$$anonymous$$d of RigidBody2D. Please check this post: rigidbody2d.velocity.y not working

avatar image SanSolo · Nov 22, 2014 at 10:00 AM 0
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You can't do rigidbody2D.velocity.y =10;because, Velocity is a member variable of rigidbody2D and is an instance of calss Vector2.

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Answer by ziv03 · Jan 04, 2014 at 12:06 AM

use rigidbody2D instead of Rigidbody2D. also if you're using c# you can't set the velocity y value by itself. you need to do:

rigidbody2D.velocity = new Vector2(rigidbody2D.velocity.x,3);

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avatar image ziv03 · Jan 04, 2014 at 12:24 AM 0
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umm, I think we need to see more of your code to understand the problem. cause using rigidbody2D without a cappitle R should solve the instace problem. maybe you're changing the y velocity in another part in the code?

Anyway, need more of your code to find the problem.

avatar image benandlucy · Jan 04, 2014 at 02:27 AM 0
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I changed my question up a bit. And this is the only place it shows up. None of my other script has anything to do it.

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