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Question by sarthaksingh297 · Feb 12, 2021 at 11:52 AM · rigidbody 2d

How would I make my object fall onto a specific direction

Hello, I am a newbie in unity. I have created a object which has a Rigidbody component and it fall towards the -y axis. Also i have added a score game object which tells the score of the player everytime it falls but as the object is falling towards -y axis it tells score too in minus which looks pretty bad I have written following block of code to update score everytime it falls:

 Score.text = Player.transform.position.y.ToString("0");

When it executes it gives output like; -7,-8-9 etc. I just want that the same (-7,-8,-9) to be shown in +.

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avatar image Llama_w_2Ls · Feb 12, 2021 at 12:08 PM 0
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If you use $$anonymous$$athf.Abs, to get the absolute value of a float, it always returns the positive value. For example:

 Score.text = $$anonymous$$athf.Abs(Player.transform.position.y).ToString("0");
avatar image AllTheGoodNamesWereTaken Llama_w_2Ls · Feb 12, 2021 at 05:28 PM 0
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What does the "0" parameter in the ToString $$anonymous$$ethod do?

avatar image Llama_w_2Ls AllTheGoodNamesWereTaken · Feb 12, 2021 at 06:19 PM 0
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I believe that keeps it a whole number, by truncating (chopping off) the decimal point digits instead of rounding them.

avatar image logicandchaos · Feb 12, 2021 at 04:39 PM 0
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You can also do float output=Player.transform.position.y; if(output<0) output=-output; because the negative of a negative is positive. Or you could convert it to a unsigned variable, unsigned means exactly that, no signs, no + or negative values, just values.

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Answer by Daviiid · Feb 12, 2021 at 11:16 PM

 Score.text = (Player.transform.position.y * -1).ToString("0");
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avatar image sarthaksingh297 · Feb 13, 2021 at 03:37 AM 0
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Thanks alot @Daviiid for your answer.

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