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This question was closed Apr 07, 2020 at 12:16 PM by k3nz1e for the following reason:

The question is answered, right answer was accepted

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Question by k3nz1e · Apr 07, 2020 at 10:58 AM · screenworld space

World to screen point wrong.

Hello,

I have made a blank project with a fresh canvas and added an image to the canvas. I have also added a cube to the scene.

I am using the following code

 public RectTransform Image;
 public GameObject Object;
 public Camera Cam;

 void Start()
 {
     var position = Cam.WorldToScreenPoint(Object.transform.position);
     Image.anchoredPosition = position;
     Debug.Log(position);
 }

The image on the canvas goes to the top right of the canvas, no where near my cube. What have i done wrong?

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avatar image Hellium · Apr 07, 2020 at 11:38 AM 1
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Are you sure the anchors of your image are on the bottom left corner of the canvas? The origin of the screen coordinate system is on the bottom-left corner of the screen while the default origin of a UI element is in the center of its parent.

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