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Question by seanseansean · Oct 31, 2020 at 05:58 AM · canvasdepth of field

StreamingImageSequence: Depth of Field Not Recognizing StreamingAssets

Hi all,

I'm working on a music video that will use video (as a transparent image sequence) in a Unity environment. I'm using the Streaming Image Sequence package in 2019.4 LTS to achieve this, and I've run into a problem with depth of field improperly blurring the image sequences when the canvas's render mode is set to either "Screen Space - Overlay" or "World Space."

I've done some reading and am almost certain that the render isn't recognizing the depth of the image sequence because of transparency. To that point, I put an object immediately behind the canvas, and voila -- the image sequence sharpened.

If I set the screen space to overlay, the images sharpen, but I also lose the rest of my post processing effects. Is there a solution to this problem?

Thank you all very much!

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