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Question by Hoop22 · Sep 19, 2016 at 07:52 AM · shadermaterials

Is it possible to make an object have two material/textures, and a ratio number decide how much of each material/textures can be shown?

Hi, I got a car model as below, alt text

I got an idea about how to change the car's skins. Say, there are two skins, the green wireframe and the white color. When the car shows up, it is covered by the green wireframe. Then, the white color skin will gradully take over the car's appearance from the tail to the head, and the wireframe skin fades out. The photo above shows the skin's changing, it is also feel a bit like the white color is pushing the green wireframe to the head of the car.

I have no idea about how to achieve this sort of effect exactly. But I guess probably I can have two textures on the same material, as green wireframe and white color. With a method, I could make one texture, say green wireframe, shows some parts, and another texture takes over the left. There is a number(from 0 to 1) which can controll the ratio of the two textures. Well, how to make this method still puzzles me..

Could anybody could give me any ideas? Any help is appriciated! Cheers

vnkyjv88h778-e3.png (207.9 kB)
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avatar image Masterio · Sep 19, 2016 at 08:23 AM 0
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I think the Shaders can do this. I am not good in shaders so i will not help you :)

avatar image Namey5 · Sep 20, 2016 at 08:12 AM 0
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I would do it as a 2 pass shader with alpha blending (one-$$anonymous$$us operation on one of the passes).

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