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Question by Ultimate750 · May 06, 2020 at 02:02 AM · renderpipelineuniversal

Help with Android Build !

I am using Unity 2019.3.9f1 with Universal Render Pipeline (URP) to make a 3D android game. It runs fine in the Editor and in Nox Player Emulator but when I try to run it on my phone, the fps drops by a lot and is unplayable.

I have a lot of objects in my scene which are generated randomly (for which I am using Object Pooling)

I am also using a Vertex Displacement shader which I made in Shader Graph to bend the path (similar to Subway Surfers)

I have Ambient lighting with just one Directional light.

My only camera's clipping range is set from 0.01 to 200.

I am not using any textures for my materials.

I don't have any audio yet.

I also have a script that changes the color of 2 materials at certain intervals

Here's everything I have already tried :

Set Application.targetFrameRate = 60

Set QualitySettings.vSyncCount = 0

Removing the Bend shader

Changed all particles' materials' shaders to Mobile shaders

Tried disabling Post-Processing effects

Disabling the Color Changer script

Using the profiler to optimize scripts

I think the problem is something with the build settings, player settings or graphics settings.

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Answer by EyadThedevelopingBoi · May 06, 2020 at 02:32 PM

What's your mobile device?

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