Why does VFX Graph work in URP?
Hi! As far as I know, the VFX Graph is only supported by HDRP, right? This is also stated in the official unity docs. But I used the built-in render pipeline, and imported the VFX Graph without any errors and it seems to run fine. Afterwards, I imported and integrated the URP, and the VFX Graph still runs fine. Am I missing something? Does it run, but not fully? Or is there finally support for built-in RP and URP? (I could not find proof of URP support online)
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