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Question by Grant151 · May 16, 2020 at 06:42 PM · renderpipelinegraphuniversalvisual-effects

Why does VFX Graph work in URP?

Hi! As far as I know, the VFX Graph is only supported by HDRP, right? This is also stated in the official unity docs. But I used the built-in render pipeline, and imported the VFX Graph without any errors and it seems to run fine. Afterwards, I imported and integrated the URP, and the VFX Graph still runs fine. Am I missing something? Does it run, but not fully? Or is there finally support for built-in RP and URP? (I could not find proof of URP support online)

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