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Question by ODINKONG · Aug 22, 2016 at 11:20 PM · editorbuildterrain shader

Terrain Grass black in build only.

I am adding grass to a terrain that is created at run time. This all works fine in the editor however When I try to use a texture in a format that supports transparency the grass doesn't show up in the build at all. If I use a texture that does not support transparency then the grass shows up as black blocks in build. This seems similar to what happens with a shader needed is not included in the build. However I don't know what shader I need to include.

Any help would be greatly appreciated. Thank you.

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avatar image ODINKONG · Aug 23, 2016 at 08:43 PM 0
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Anybody got any information at all that can help with this. I'm using unity's stock grass. I've seen many questions about this and no answers. I can't just leave it like this.alt text

ele7glitch.jpg (436.1 kB)
avatar image ODINKONG · Aug 24, 2016 at 09:26 PM 0
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bump bump bump

avatar image ODINKONG · Aug 25, 2016 at 06:04 PM 0
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I really need an answer here. I can't find any info about this bug that's helpful even if I look 2 years back. This bug has been present for a long time.

avatar image ODINKONG · Aug 25, 2016 at 06:27 PM 0
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Common guys somebody has to know something about this. Even just a little tidbit would help.

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Answer by ODINKONG · Aug 26, 2016 at 12:19 AM

OK, I figured it out. Unity doesn't automatically include the grass shader unless there is a terrain with grass on it in the the starting scene. I'm sure this isn't the cleanest way to solve this but it works.

So just put a terrain with grass on it in your first scene and this should fix this issue.

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