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Question by DallasP9124 · Nov 15, 2020 at 12:12 AM · shadersshadowsrenderpipelineuniversal

PBR Custom Shader produces no shadow

I am working on some terrain assets for my project and am currently working on grass. I went through Brackeys tutorial on using the Shader Graph to render grass. I got everything working so far with the grass texture being used with the shader and the shader assigned to a material being used for the model. I am also using the URP. The immediate issue I am having now is that the shadows are not rendering from the grass blades (they did for Brackeys).

alt text

This is my graph and settings. And below is the result.

alt text

No shadow.... Is there something I am not getting in regards to shadow? I made sure to have the surface in the master node be set to opaque and not transparent.

graph.png (178.4 kB)
no-shadow.png (391.7 kB)
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