- Home /
Spot Light passing through walls when close it it
I hava a proplem where spot light sometimes penetrates walls (when close to it) I am using untiy LTS 2019.4.0f1 Universal render pipeline The ground is 2 seperate gameobjects
Here are some screenshots
The proplem: https://live.staticflickr.com/65535/50305357517_82a001c714_o.png
The Material: https://live.staticflickr.com/65535/50305369932_804fcedb73_o.png
Light: https://live.staticflickr.com/65535/50304523378_0407eebab2_o.png
Forwad Renderer https://live.staticflickr.com/65535/50305214206_392b9ae62d_o.png
Render Settings https://live.staticflickr.com/65535/50305374102_18465fb70f_o.png
Quailty https://live.staticflickr.com/65535/50305700837_2f38898bdd_o.png
Answer by VoidVenom · Sep 04, 2020 at 10:51 PM
The problem appears to be caused by the two individual objects. If it's possible, combine them into a single one. If not, you may consider clipping one into the other very slightly.
Your answer
Follow this Question
Related Questions
Universal Render Pipeline - increase number of dynamic lights on a single object? 2 Answers
Upgarade unity 2021.2.3f1 render pipeline error 1 Answer
Help with Android Build ! 1 Answer
HDR data is not rendered into render texture when using URP 2 Answers
Oculus Quest XR Universal Render Pipeline UI Image in ScrollView not Cropping 0 Answers