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Oculus Quest XR Universal Render Pipeline UI Image in ScrollView not Cropping
I am making a cross platform game that will play between PC, Mobile and Oculus Quest.
I have a part of my UI that includes a ScrollView. I am using the standard UI scrollview that comes with Unity now. I am using 2019.3.9f.
When I view this scrollview on the Quest the text is cropped when it goes outside the Viewport, but the images don't. I am wondering if it has to do with using the URP instead of the default rendering.
Can someone help me figure out how to fix this?
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