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Question by DDDDamian · Jul 16, 2020 at 10:47 AM · renderingruntimewindowsdebuggingwindows store app

Exception: "¥øú мãγ ʼnοţ ċâŀľ Ŵåïŧ₣οяЛεжţ₣řåмéΓĕǻđγ άġάĩņ üηţïľ уōц рřеšэⁿť ŷőΰŕ θĺðэşŧ õůţ-šťαήďíπģ ƒřämë"

 Exception thrown at 0x00007FFFE81539EC (KernelBase.dll) in AugmentedLab.exe: WinRT originate error - 0x8000FFFF : '¥øú мãγ ʼnοţ ċâŀľ Ŵåïŧ₣οяЛεжţ₣řåмéΓĕǻđγ άġάĩņ üηţïľ уōц рřеšэⁿť ŷőΰŕ θĺðэşŧ õůţ-šťαήďíπģ ƒřämë.'.

This is the error I get, when trying to debug an Mixed-Reality UWP-App on the HoloLens2 with VisualStudio.

It likely says "You may not call WaitForNextFrameReady again until you present your Oldest out-standing frame".

This looks like some sort of UTF-16 encoding issue. But still, what is this error??

Also the App stops rendering (MR-) Canvases after a couple of frames. 3D-Objects and the MRTK-diagnostic tool are still visible, however not rendered correctly (blinking artifacts, stripes, etc).

I'm using Unity 2019.2.21f1, VisualStudio 2019, MRTK 2.1.0 and the NuGet-Package MixedReality.QR 0.5.2102

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