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Codeless IAP NoProductsAvailable on IOS
I implemented an item through Codeless IAP and it works on android but on iOS I get this back on application load: "Purchasing failed to initialize. Reason: NoProductsAvailable"
My purchase is also failing when I click the purchase button with that same error. But the initialize doesn't even complete when the app first loads.
My game most definitely has an IAP in it. It's had it approved in the account for like 3 years. The 'Product ID' from iTunes connect for that IAP is directly copied and pasted into the 'AppleAppStore' ID override. I am quite sure that is correct. Most definitely has the same bundle ID, as Apple let me upload this same IPA get it in a 'ready to submit' state.
Previously it was working through the old Unity IAP from like 4 years ago. I switched it all over to this new one.
All my tax forms and agreements are in the green.
I am really out of ideas here.