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Question by anhnguyen · Mar 14, 2017 at 09:35 AM · in app purchase

Is there a case that Unity OnPurchaseFailed gets called, but player still gets charged?

Hello,

In my game I logged every IAP steps and from log message I found that the game was failed to purchase (That log message only happens when OnPurchaseFailed gets called), but the credit card was actually charged on AppleStore. Has anyone ever faced that issue? Any suggestions? I do appreciate your helps.

Thank you so much.

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Answer by carldevelopsforfries · Mar 17, 2021 at 09:15 AM

Check out this discussion

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