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Unity Analytics custom event limit for server in multiplayer game.
New to Unity Analytics custom events but saw documentation on "100 events per hour (per instance of your game)." Tracking 95% of events on the server side with an authoritative server. So 25 people in the game, only can send on average 4 events per client action in an hour? 4 event logs per hour is worthless.
Do I have to separate data for the client project and the server project? So I cannot track button clicks with server analytics unless it sends a message to server where the server logs the custom button click event.
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