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Long delay between pressing play and before Profiler begins recording
I don't know what is causing it, or how to debug it exactly, but there is a good 10 seconds or more between when I press the play button and when the game finally becomes responsive. I have tried to use the profiler tool to figure out what is causing the delay, only to find it too does not react until this delay finishes.
I have been adding things like admob and other google tools which may be the culprits, but I have had this before and it can't figure out how to isolate the culprits. is there anything that I can use to track the processes going on in that time? unity becomes essentially unresponsive.
I am using unity 2019.3.13f1.
Answer by javierfed · May 18, 2020 at 05:24 AM
I figured out the specific reason, but in general I think plugins can get too encoumbersome... this specific issue was with the Firebase plugins, which I think do alot of things on "Awake" so may cause the loaded game to delay a bit. I don't think it would affect the game too much, except delay the launching by the 10 second window, which might be bad, but not unbearable?
anyways, thank you for looking at this. I have been trying to figure out what online database/bundle host to use, price and feature rich being top priorities... either AWS which has been nickle and diming me, and Firebase, which causes delayed dev time now... bah...
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