Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ravenshaw · Apr 11, 2017 at 03:38 AM · guibuttonlagunresponsive

Unity Button Responding Very Slowly

I have several buttons that the user is meant to click on them and it would run a function: SetMultiples() and update some game statistics. However, it seems that rather than executing the function immediately, there is a consider delay of 4-5 seconds before the function is called.

I have tried to call the SetMultiples() to respond to a certain keyboard and it seem to run the function immediately.

 using System.Collections;
 using UnityEngine.UI;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MultiplesButtonClick : MonoBehaviour {
     public PlayerSelection playerSelection; //enum player selection variable
     public Button assignedButton;           //button assigned to this script
     public GameObject planetManager;        //reference to planet manager
     public Color selectedColor;
     public Color originalColor;
     // Use this for initialization
     void Start () {
         planetManager = GameObject.FindGameObjectWithTag("PlanetManager");
         assignedButton = GetComponent<Button>();
         assignedButton.onClick.AddListener(SetMultipes);
         originalColor = GetComponent<Button>().colors.normalColor;
         selectedColor = Color.gray;
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     //Function to set the multiples player wants to buy/sell
     void SetMultipes()
     {
         int qty = 0;
         switch (playerSelection)
         {
             case PlayerSelection.ONE:
                 qty = 1;
                 break;
             case PlayerSelection.FIVE:
                 qty = 5;
                 break;
             case PlayerSelection.TEN:
                 qty = 10;
                 break;
         }
 
         if (planetManager)
         {
             planetManager.GetComponent<PlanetManager>().ShowMultiples(qty);
         }
     }
 }

Can anyone explain to me what am I doing wrongly to cause the delay? I have attached a screen shot of how I have arranged my UI canvas. This script is attached to "One", "Five", "Ten" which are all butttons. alt text

alt text This shows the settings on the canvas itself

buttonlag.jpg (406.7 kB)
buttonlag2.jpg (416.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

executing As long as button still pressed 1 Answer

Getting almost nowhere with my buttondrag script 1 Answer

Make button inside ScrollView move when ScrollView scrolls 1 Answer

GUIText Problem With MENU 1 Answer

Gui Button Solid 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges