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Question by RobotView · Mar 12, 2021 at 03:58 AM · arrayaudiounity 4

AudioSource Array doesn't play,Audio Source doesn't play in Array

I wrote a Code where different audios play in a row by KeyCode. The switch between the audios work but the audio doesn't play. Can someone help me? Here's the code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class AudioPlay : MonoBehaviour
 {
     public AudioClip[] sounds;
     public int x;
     AudioSource source;
 
     void Start()
     {
         x = 0;
         //AudioSource audio = GetComponent<AudioSource>();
         source = GetComponent<AudioSource>();
         source.enabled = true;
         source.clip = sounds[x];
     }
 
     void Update()
     {
         source.clip = sounds[x];
         source.Play();
 
         if (Input.GetKeyDown(KeyCode.Y))
         {
             NextAudio();
         }
     }
 
     public void NextAudio()
     {
         if (x < 3)
         {
             x++;
         }
         else
         {
             x = 0;
         }
 
     }
 
 }
 

,I wrote a Code where AudioSources play in a row by KeyCode. The switch to the next Audio works but it does'nt play. Can someone help me? here's the code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class AudioPlay : MonoBehaviour
 {
     public AudioClip[] sounds;
     public int x;
     AudioSource source;
 
     void Start()
     {
         x = 0;
         //AudioSource audio = GetComponent<AudioSource>();
         source = GetComponent<AudioSource>();
         source.enabled = true;
         source.clip = sounds[x];
     }
 
     void Update()
     {
         source.clip = sounds[x];
         source.Play();
 
         if (Input.GetKeyDown(KeyCode.Y))
         {
             NextAudio();
         }
     }
 
     public void NextAudio()
     {
         if (x < 3)
         {
             x++;
         }
         else
         {
             x = 0;
         }
 
     }
 
 }
 


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