Unity Ads Advertisement.IsReady() always return false on mobile
testmode : true on editor : can see test ads
but only mobile Advertisement.IsReady() is false
i wait 10 minute and check it but always false
i'm using UNITY 5.3.4 UnityAds is built in version ( not get from assetstore )
appid, zonid is correct
my old zonid, new zonid is also same result
help me
Answer by Sebastiran · May 31, 2017 at 11:26 AM
I had the same problem. I finnaly got it to work using the following steps:
Unlink and relink the project if you have a project linked
Switch the platform to PC and switch it back to Android or iOS.
Re-enable all the services to want to use.
By now I got the error:
FileNotFoundException: Could not load file or assembly 'UnityEngine.Advertisements, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
This one I solved by doing what potato_rocket recommends in this thread: http://answers.unity3d.com/questions/1294598/unity-550f3-unityengineadvertisements-not-found.html#
After this it worked for me. I think the problem lies in the UnityConnectSettings.asset file. It added these lines to my project when it did work:
Hope this helps
Your answer
Follow this Question
Related Questions
unity add not show on mobile why? 0 Answers
Unity Ads don't seem to be working on my app 0 Answers
How to delete ad placement in Placement dashboard? 1 Answer
Unity Ads: Why is my banner placement on my dashboard disabled? 0 Answers
Unity Ads Operate dashboard - AD delivery disabled and can't enable anymore!... 0 Answers