Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Robosimar · Jun 27, 2021 at 08:51 AM · mobileadsunity adsadvertising

UNITY ADS NOT SHOWING NOT EVEN THE DEMO AD SCREEN

This is my first time with unity ads, I took the code from Unity's guide. I have changed the project ID. I have followed and done everything they mentioned there. I am using the Advertisement Package from the Package Manager. Ads are also enabled in the Services section. When I click on the The button which plays the Ad it just does nothing. Also Test mode is enabled since I am in Unity only.

My code: using UnityEngine; using UnityEngine.UI; using UnityEngine.Advertisements;

[RequireComponent (typeof (Button))] public class RewardedAdsButton : MonoBehaviour, IUnityAdsListener {

 #if UNITY_IOS
 private string gameId = "";
 #elif UNITY_ANDROID
 private string gameId = "";
 #endif

 Button myButton;
 public string mySurfacingId = "rewardedVideo";

 void Start () {   
     myButton = GetComponent <Button> ();

     // Set interactivity to be dependent on the Ad Unit or legacy Placement’s status:
     myButton.interactable = Advertisement.IsReady (mySurfacingId); 

     // Map the ShowRewardedVideo function to the button’s click listener:
     if (myButton) myButton.onClick.AddListener (ShowRewardedVideo);

     // Initialize the Ads listener and service:
     Advertisement.AddListener (this);
     Advertisement.Initialize (gameId, false);
 }

 // Implement a function for showing a rewarded video ad:
 public void ShowRewardedVideo () {
     Advertisement.Show (mySurfacingId);
 }

 // Implement IUnityAdsListener interface methods:
 public void OnUnityAdsReady (string surfacingId) {
     // If the ready Ad Unit or legacy Placement is rewarded, activate the button: 
     if (surfacingId == mySurfacingId) {        
         myButton.interactable = true;
     }
 }

 public void OnUnityAdsDidFinish (string surfacingId, ShowResult showResult) {
     // Define conditional logic for each ad completion status:
     if (showResult == ShowResult.Finished) {
         // Reward the user for watching the ad to completion.
     } else if (showResult == ShowResult.Skipped) {
         // Do not reward the user for skipping the ad.
     } else if (showResult == ShowResult.Failed) {
         Debug.LogWarning ("The ad did not finish due to an error.");
     }
 }

 public void OnUnityAdsDidError (string message) {
     // Log the error.
 }

 public void OnUnityAdsDidStart (string surfacingId) {
     // Optional actions to take when the end-users triggers an ad.
 } 

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ravenclarico · Jun 29, 2021 at 02:46 AM

try to disable test mode

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

174 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity ads ecpm went high then back to really low 0 Answers

Android build crashes when initializing advertisement 1 Answer

unity ads work fine in the editor but on my phone it doesn't give me an ad 0 Answers

Need help with "custom" advertising... ? 0 Answers

Unity ads problem for mobile 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges