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Question by crazycrinkle · Nov 24, 2020 at 03:11 PM · unity4

How to make a lightning flash (extending tutorial...)

I have followed the tutorial: https://www.youtube.com/watch?v=WRVETgdB-qw

I have copied out the code at 1m 20s and it makes the light flash on and off (in my case a direction light which is very bright).

How do i change the script to make it so when the light is on, it stays on ONLY for 2 frames of rendered animation, and then turns off... THEN follows the randomized delay?

(I am on unity 2019.2.0f1 - the topic tags appear to be like unity4/5 so i dunno what to tag this with).

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Answer by crazycrinkle · Nov 24, 2020 at 03:13 PM

I should probably clarify "2 frames of rendered animation" means 2 frames/fps of gameplay, not any kind of animation, i.e. 1 30th of a second if game is running at 60fps.

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avatar image crazycrinkle · Nov 24, 2020 at 03:23 PM 0
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I managed to solve this myself, by adding in another float variable, so now the script reads:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Lightning_Flash_Fast : $$anonymous$$onoBehaviour
 {
     Light testLight;
     public float $$anonymous$$WaitTime;
     public float maxWaitTime;
     public float turnOffInterval;
     
     // Start is called before the first frame update
     void Start()  {
         testLight = GetComponent<Light>();
         StartCoroutine(Flashing());     
     }
     
     IEnumerator Flashing()
     {
         while (true)
         {
             yield return new WaitForSeconds(Random.Range($$anonymous$$WaitTime,maxWaitTime));
             testLight.enabled = ! testLight.enabled;
             yield return new WaitForSeconds(turnOffInterval);
             testLight.enabled = false;
         }
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 }

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