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Question by webrosfahim · Oct 16, 2020 at 01:34 PM · destroyprefabscachememory management

Help me to manage game memory

Memory Data management not working in my project, Project having 200+ levels with textures as prefabs. Instantiated prefabs and Destroyed prefabs on my conditions. Even I used Clearing cache function in unity and garbage Collection function. I have worked with Memory profiler it shows continuously increment my texture 2D Size in levels.. Help me Out.. Replies will be appreciated..

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Answer by IggyZuk · Oct 16, 2020 at 02:01 PM

Please keep in mind that if you have a LevelManager in the hierarchy that serializes all of the levels then all of the levels will be in memory.

You will need more dynamism to the process of loading/unloading levels. You could try:

  1. Use different scenes for levels, and additively load them in.

  2. Put levels in the Resources folder. And call Resources.UnloadUnusedAssets when you destroy a level.

  3. Use the Addressable system. It's a little complex due to its async nature. But in personal experience it's the best way to get some control over memory management.

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