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This question was closed Oct 11, 2018 at 07:59 PM by hexagonius for the following reason:

Question is no longer necessary as the bug was fixed by the user

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Question by AndrewBrown123 · Oct 11, 2018 at 02:02 PM · 2dbuildspriterendererontriggerenter2d

2D SpriteRenderer not becoming disabled in Build but will work in Editor

Hello, The sprite I'm using is a animation of the player character teleport to the next level. It's is own sprite and it's only to appears and plays it's animation then the next level loads. I don't know if this is something caused by my code or something with Unity I've never came across this before.

This is my code it's in the Start()

 this.mySpriteRenderer = GetComponent<SpriteRenderer>();
 this.mySpriteRenderer.enabled = false;

After that I have a OnTriggerEnter2D() where I make the mySpriteRenderer enabled true. Thank You.

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avatar image AndrewBrown123 · Oct 11, 2018 at 04:37 PM 0
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O$$anonymous$$ I fixed the Issue I was having. I just had to delete the old sprite an place a new one in the scene with the animation and script on it rebuilt it and it worked I guess it was something in the editor.

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