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Question by unity_OaoaUdoAJBJ67g · Jan 26, 2021 at 04:36 PM · ray

ray and projectile

hi , i made a third person shooter , i used ray hit and made a projectile , the only problem is that my ray hit register before the projectile get`s to target

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class FPSShooterTut : MonoBehaviour
 {
     public Camera cam;
     public GameObject projectile;
     public Transform FirePoint;
     public float projectileSpeed = 30;
     private Vector3 destination;
     private float timeToFire;
     public float fireRate = 10;
     public float damage = 10f;
     public float impactDelay = 5f;
     public float arcRange = 1;
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetButton("Fire1") && Time.time >= timeToFire)
         {
             timeToFire = Time.time + 1/fireRate;
             ShootProjectile();
         }
     }
     void ShootProjectile()
     {
         
         Ray ray = cam.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
         
         RaycastHit hit;
         
         if (Physics.Raycast(ray, out hit))
             
         destination = hit.point;
         
 
 
 
 
 
         else
             destination = ray.GetPoint(1000);
        
 
         InstantiateProjectile(FirePoint);
 
 
 
         Debug.Log(hit.transform.name);
         
 
 
 
     }
     void InstantiateProjectile(Transform firePoint)
     {
         var projectileObj = Instantiate(projectile, firePoint.position, Quaternion.identity) as GameObject;
         projectileObj.GetComponent<Rigidbody>().velocity = (destination - firePoint.position).normalized * projectileSpeed;
         iTween.PunchPosition(projectileObj, new Vector3(Random.Range(-arcRange, arcRange), Random.Range(-arcRange, arcRange), 0), Random.Range(0.5f, 2));
        
 
     }
 }
 
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avatar image CodesCove · Jan 28, 2021 at 09:51 PM 0
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you get the direction for the projectile from the ray's hit.point. So you wouldn't be able to fire your projectile to the target (destination) if you don't do Raycast before.. why is that a problem?

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