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Question by
ShayneDsouza · Aug 10, 2020 at 07:46 AM ·
raydetect
Detecting objects between two rays
In my 3-D project, I have two rays generated from the camera to a point A on my screen and camera to point B on my screen. I want to detect all game objects between these two rays. Should I generate a plane to do this. If so how?
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