Sprites not rendered properly on Android
I'm trying to run my game on an Android device (Moto X Pro/Nexus 6), and seems the 2d sprites are not rendered correctly. Once the game screen is updated, everything small sprite (using SpriteRenderer) went crazy like this:
The half-transparent hexagon sprites (blue and white ones) twisted and flew all over the place, while no problem with textured meshes (the gray ones with a stroke in the center). When there are particles in the scene, it goes even worse.
Everything works fine on my PC and Android emulator. The correct result looks like this:
Can any one help me? I've totally got no clue...Thanks in advance!
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