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Question by kashif789us · May 25, 2015 at 12:18 PM · uiunity 2drigidbody2dspriterendererunity 4.6

Can Unity 4.6 UI System be used for physics based gameplay?

Hello we are looking to develop a Unity 2D Physics based Side Scroll game. We want to use 9 sliced images for platforms but Unity2D Sprite Renderer does not provide that. However, Unity 4.6 UI does provide this functionality. Should we use this UI system to create platforms and place colliders on them? Should we use our main character as an image too and add rigidbody2D to it? Will anchoring or any other thing related to UI conflict with this functionality? Is it safe for us to use it? Thank you

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Answer by KubaPrusak · May 29, 2015 at 04:32 PM

Technically if you add the same components to the UI (ie. colliders etc.) and remove components such as Button script then it would work. The only problem is that UI components have a UIPosition thingy instead of a standard Transform, so if you need to access the position of objects it will be different from using normal sprites.

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