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Turn off texture filtering completely?
Here's my problem: I have a texture of size 4x4 pixels that I want stretched over a mesh.
Bilinear and trilinear filtering modes are no good since the texture becomes blurry. Point mode is the only option that's left. However, Unity still seems to apply some sort of anti-alising even when using point filter mode.
I'd like pixel-perfect up-scaling. Is that possible?
I don't see that here. A 4x4 texture with point filtering has no anti-aliasing that I can see.
Are you sure that you disabled mipmaps and anisotropic filtering? Can you post a screenshot of your problem?
Answer by Kabbs · May 11, 2013 at 07:58 AM
Thanks guys, it seems to be a power of two problem. I messed up and chose an earlier version of the texture that was 6x6 pixels. With a texture thats 4x4 or 8x8 it works perfectly :)
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