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Question by
Keeetrab · Aug 31, 2016 at 11:39 AM ·
texture2dtexturessamsungfiltermode
Anisotropic filtering workaround on Galaxy S6
Hey!
I m building my first VR game and i found out that Galaxy S6 do not support anisotroping filtering. Right now my textures look very blurry in distance and situation is even worse when you put VR headset on. I'm already using trilinear filtering mode and Kaiser mipmap filtering but it's still not good enough.
This is how my textures look like with Anisotrophing filtering set on 16.
Any idea how can i achieve such look without Anisotophing filtering?
screen-no-filter-min.jpg
(204.3 kB)
screen-filteron-min.jpg
(224.8 kB)
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