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Question by Jessespike · Feb 02, 2016 at 08:21 PM · iosgraphicslightmappixelatedfiltermode

iOS: Lightmaps are blocky (point mode?)

Testing a build on iOS and am noticing the light maps are blocky, as if the light map texture is set to point mode. In the Editor, the filter mode is set to bilinear and look fine. For in-game screenshots, you can check out these forum posts, they have the exact same problem. Does anyone know a solution?

Unity vers. 5.2.3f1

http://forum.unity3d.com/threads/unity-5-2-issue-lightmaps-are-blocky-on-ios.354351/

http://forum.unity3d.com/threads/ios-9-lightmaps-not-working-correctly.356353/

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