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Anisotropic filtering does not work?
I am making a racing game, and need anisotropic filtering because the road is extremely blurry due to mipmaps. Strangely, the anisotropic filtering does not appear to work at all, and makes no difference whether it is set to 0 or 16 or anything in between. Both bilinear and trilinear filtering yielded the same results. Why is it not working?
You probably did, but make sure the Anisotropic textures Quality setting is not set as Disabled.
Edit -> Project Settings -> Quality -> Anisotropic textures
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