Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by komodor · Feb 07, 2014 at 02:14 PM · 2dspritespriterendererhide

hide animated Sprite by code (SpriteRenderer)

i am trying to hide sprite (SpriteRenderer component) which is animated by mecanim using animation in unity (it's not spritesheet animation, it's animated sprite gameobject)

i can't find way how to hide it by code

when i use

 GameObject.Find("gameobjectname").GetComponent<SpriteRenderer>().enabled = false;
         

it's not affecting the sprite at all, i can't even click on the component checkbox to disable it in runtime

when i use

 GameObject.Find("gameobjectname").GetComponent<SpriteRenderer>().color = Color.red;


then it colors the sprite to red

any ideas what i do wrong or is it just impossible to hide object which is animated?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by komodor · Feb 10, 2014 at 09:42 AM

i maybe solved it, animator changed name of sprite attached in SpriteRenderer, when i renamed gameObject to same name as sprite, it started to work

however this is bug in unity, because coloring works with different name

alt text

Update:

only way I achieve what i need now is to colorize the sprite by color with zero alpha because if i need animate the sprite then i actually switch the sprites attached in the sprite renderer ... however it's general inconsistency i guess, when i call component on gameObject it should work same way with all properties


bugexample.png (106.4 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by ramp · Nov 03, 2014 at 05:42 AM

Hi, You can use the codes listed here.

 private SpriteRenderer sprite_renderer;
 void Update()
 {
      sprite_renderer = GetComponent<SpriteRenderer> ();
      sprite_renderer.enabled = false;
 }

Thanks

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image komodor · Apr 21, 2015 at 03:48 PM 0
Share

ramp please :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Accessing FilterMode possible on a 2D sprite? 1 Answer

Why is my sprite not the original resolution? 2 Answers

Sprite Renderer Not Changing Sprite via Script 1 Answer

How to correctly use SpriteRenderer with multiple sprites (if possible) 0 Answers

My sprite does not change 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges