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Question by ShannonB · Aug 11, 2012 at 06:39 PM · texttextmesh

Change Textmesh.text from script

Ok, I've checked every other answer I could find on this and nothing is working.

I have a GameObject that is a Sphere named "Sphere". Sphere has a TextMesh child object called "MyText".

Sphere has a .js script attached. I want the Start function to set the TextMesh.text property to "Hello". I have tried every answer I could find on here and in the Unity reference. The ones that do compile without error do nothing, the rest as I said produce errors along the line of 'Semicolon expected' when the statements are definitely ended with a semicolon.

Ideas?

EDIT: Ok, I got it working by giving the TextMesh its own script and placing the statements into the Update function of that script.

My question is now how can I access the properties of a GameObject B from a script running on GameObject A? Do I have to put a script onto GameObject B?

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Answer by SvenEV · Aug 12, 2012 at 07:04 PM

Have a look at the method transform.Find(...). In your example you could access "MyText" from a script attached to "Sphere" like this:

 transform.Find("MyText")


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Answer by Sundar · Aug 12, 2012 at 05:33 PM

From script running on GameObject A

 other : ScriptName;
 other = GameObject.Find( "B" ).GetComponent(ScriptName);
 other.function();
 other.a_variable;

function() and a_Variable should be public

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