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Question by Jonasnik · Oct 06, 2017 at 09:27 AM · trackingshapes

In game shape recognition

Hello there,

So I'm working on this school project where we are building a game for kids. It is a building experience where kids have to build a requested shape in 1 by 1 units.

I am having trouble wrapping my head around how to construct the system that makes sure the shape is built correctly.

alt text As seen in the picture above my prefab consist of a floor element which has four children that is attachment places.

What I am imagining is that I can track the shape through which attachments get blocked.

Looking at an L shape we get the following:

Depending on from where I build my first unit and on the pattern can vary. In the case of the L shape, there are four possibilities where 0 is the first base unit: 0             3             3              3
4             0             3              3
4  1         4  1        0  1          2  0

The stranger the shape the more cases to track for, how would I go by this in the smartest way and make a system that doesn't have the shapes hardcoded in? I hope my question makes sense. A pseudo-code example would be very helpful.

Thanks!

udklip.png (99.4 kB)
udklip2.png (1.5 kB)
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Answer by anaeronbaggins · May 10, 2018 at 04:59 AM

Hey! I know this is a late reply, but you can and should check this subreddit post, which is somewhat similar to your thingy.

Here is the link : https://www.reddit.com/r/Unity3D/comments/3rkr4s/trying_to_recognize_drawn_shapes/

Enjoy :)

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