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Question by RedEcho · Oct 01, 2017 at 04:02 AM · 2dmeshruntimeedgesshapes

Creating Irregular 2D Shapes in Runtime

Is it possible to create 2D shapes like those in the following picture in runtime? The volume of the shapes and the edges need to change over time depending on changing game variables.

I'd thought about using meshes for this job but I can't figure out how to make the outermost edges of the mesh to be curved like the shapes in the picture. I'm also not certain if meshes are the most optimal and suitable solution to this problem.

Appreciate any help anybody can provide on this! Thanks!

alt text

irregularshapes.png (24.0 kB)
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avatar image $$anonymous$$ · Oct 01, 2017 at 05:42 AM 0
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You could use sprites and OverrideGeometry, it's not exactly a simple solution and you'll need to do a lot of maths to get shapes like those but it is possible.

avatar image hexagonius · Oct 01, 2017 at 06:06 AM 0
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Yep, that's going you be a little hard. You have two choices. Change the shape as a mesh or in texture pixels.

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