Question by
unity_FC0D779DC78226F1715F · Apr 20 at 04:39 PM ·
c#error messagedontdestroyonload
Dontdestroyonload breaks my scripts
I'm trying to use dontdestroyonload to keep the same player object from scene to scene, it works just fine but when I reload a scene it completely breaks everything. I get error messages saying "The referenced script on this Behaviour (Game Object 'Player') is missing!" but also for every other object in the scene that has a script. My scripts in the animator don't seem to work anymore too. I'm new to game development so I hope I'm missing something obvious.
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